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(4 edits)

The shooting feels very nice, you've nailed that! It's fun to play andthe  sound of the shots somehow blends nicely with the music.

Some ideas to improve the game:

  • Make the level up a bar instead of numbers. Filling bars is nice for dopamine.
  • Game's super easy. All the wizards do is walk towards you and shoot at where you are, so it's very easy to group them all together and circle-strafe them until they are all dead. Some ideas to fix this:
    • Make them move as a flock. That way, they'll avoid grouping together and might even be able to surround the player.
    • Red wizards that shoot less often but shoot at where the player will be, not where the player is. That will make circle-strafing much more difficult and fun.
  • Maybe add green wizards that shoot homing projectiles that you have to take down.
  • If the level would change as the game goes on that would be very cool. Columns, lava pits, moving platforms, etc.

I played it for about 15 minutes. Found no bugs and had a fun time!

Thanks for playing and thanks for the feedback! You're absolutely right about the xp bar, that's a great idea. About the difficulty I do have plans for stronger/harder wizards. I did implement the wizards circling the player and avoiding each other but that was too oppressive and I toned it down, this is supposed to be the first level. I'll add more levels with different themes, gameplay mechanics and environmental hazards.

Again, thanks for playing and I'm looking forward to the Goblin Game as well!